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Getting Started with JavaScript SDK for Video

The Telnyx Video Client SDK provides all the functionality you need to join and interact with a video room from a browser.

npm

Adding Telnyx to your JavaScript client application

Include the @telnyx/video npm module as a dependency:

npm install @telnyx/video --save

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Then, import @telnyx/video in your application code.

// main.js
import { Room, createLocalParticipant } from '@telnyx/video';
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Now you are ready to connect to a video room that you created. In order to connect to a video room you will require a client token that has the necessary grants to join the room.

const room = new Room(roomId, {
clientToken: '<CLIENT_TOKEN_FOR_THE_ROOM>',
localParticipant: createLocalParticipant({
context: JSON.stringify({ name: 'Bob The Builder', id: 1 }), // send data that you can associate with this participant (for e.g., userId for this participant in your DB)
}),
});

const stateCallback = (state) => {
// the state object is immutable and can be easily integrated with most modern UI libraries like React, Vue etc.
};

room.on('state_changed', stateCallback);

room.connect().then(() => {
console.log('You are connected to the room!');
});
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Understanding the state of the video room

The state_changed event callback contains the state of the SDK at that point in time. This is an immutable object that you can use in most modern UI libraries like React and Vue.

The Typescript definition of the State is helpful in understanding the structure of this object.

type Status =
| 'initialized'
| 'connecting'
| 'connected'
| 'disconnecting'
| 'disconnected';

interface State {
status: Status;
localParticipantId: Participant['id'];
participants: {
[id: string]: Participant;
};
streams: {
[id: string]: Stream;
};
}
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Everytime the state of the SDK changes the state_changed callback is invoked with a new immutable state that represents the current state of the SDK. Since most modern UI libraries are able to compare the two immutable states and render only the components that changed it makes it easier to integrate the SDK with them rather than depending on multiple event callbacks.

For e.g., based on how we initialized it in the above code example the initial state of the SDK would result in an object give below. Note that the ID of the local participant is unique and are generated based on UUID v4 standard when you create the local participant.

{
status: 'initialized',
localParticipantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
participants: {
"8c3bacb5-2e90-4379-8ee8-d5446213fee9": {
id: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
context: "{\"name\":\"Bob The Builder\",\"id\":1}",
streams: {},
},
},
streams: {},
};
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At this point there are no streams being published by the local participant. We will come to that shortly. The participant object follows the TypeScript interface given below.

interface Participant {
id: string;
context?: string;
streams: {
[key: string]: Stream['id'];
};
}
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When we called the room.connect() method in the example code the state of the SDK will change to the following ...

{
status: 'connecting',
localParticipantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
participants: {
"8c3bacb5-2e90-4379-8ee8-d5446213fee9": {
id: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
context: "{\"name\":\"Bob The Builder\",\"id\":1}",
streams: {},
},
},
streams: {},
}
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This new state will be available to your application via the state_changed callback. Since state is immutable the only difference between the initial state and the new state is the status property. If you are using a modern UI library like React you can easily rerender the components to show that the application is connecting to the room.

When successfully connected the state changes to ...

{
status: "connected",
localParticipantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
participants: {
"8c3bacb5-2e90-4379-8ee8-d5446213fee9": {
id: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
context: "{\"name\":\"Bob The Builder\",\"id\":1}",
streams: {},
},
},
streams: {},
}
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Now we are ready to start publishing streams on behalf of the local participant.

Publishing your local camera and mic stream

In order to publish a stream you need to define the constraints of the media. The simplest form of the constraints is ...

const constraints = { audio: true, video: true };
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With these constraints the SDK will try to obtain both audio and video from the local participant. In order to publish the stream as the local participant you have to use the publish method available to you via the room object.

room.publish('self', {
constraints: { audio: true, video: true },
});
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The first argument to publish is a string that acts as the key that you can use to refer to this specific stream. You can use any valid string for this as long as you are consistent in your application. For e.g. here we're using 'self' for the camera/mic stream but you could use 'presentation' as the key for when you publish video of the screen. We will get to how you can publish your screen in a short while.

When you make the request to publish a stream, the browser will ask for the necessary permissions required to access the camera and mic. Once the permissions are acquired the SDK will configure and publish the stream to the room you are connected to.

At this point you will receive the new state to the state_changed event callback with the newly created stream.

{
status: "connected",
localParticipantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
participants: {
"8c3bacb5-2e90-4379-8ee8-d5446213fee9": {
id: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
context: "{\"name\":\"Bob The Builder\",\"id\":1}",
streams: {
self: "a87dd242-de78-4c19-a09c-23b336c9f25e",
},
},
},
streams: {
"a87dd242-de78-4c19-a09c-23b336c9f25e": {
id: "a87dd242-de78-4c19-a09c-23b336c9f25e",
key: "self",

// the constraits that was provided by you
constraints: {
audio: true,
video: true,
},
bitrate: 256000, // also configurable when you publish a stream

audioActive: false, // whether the audio track is being published
videoActive: false, // whether the video track is being published
source: MediaStream, // an instance of MediaStream that can be used to render video/audio
audioTrack: undefined, // this will be an instance of MediaStreamTrack when the track is available
videoTrack: undefined, // this will be an instance of MediaStreamTrack when the track is available

isSpeaking: false, // whether the audio level of the track is high enough to consider the participant who owns this stream is speaking or not
isRemote: false, // whether the stream originates from a remote source or not

isPublishing: true, // whether the stream is being published
isConfiguring: false, // whether the SDK is currently negotiating the WebRTC connection

participantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
},
},
}
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The stream object is the most complex object in the state of the SDK. However you don't have to worry about all of these properties at the moment.

As you can see the isPublishing property of the stream is true now. This means that the stream is being published, which involves creating the SDP (Session Description Protocol) and establishing the WebRTC connection. You can't publish another stream of the same key ("self" in our case) until this stream is published or removed (by unpublishing).

Once the SDK acquires the media tracks from the camera and mic of the local participant a new state will be returned using the state_changed callback. This state will contain the audio and video track from the local media devices.

The streams object at this point will look like this

  streams: {
"a87dd242-de78-4c19-a09c-23b336c9f25e": {
id: "a87dd242-de78-4c19-a09c-23b336c9f25e",
key: "self",

// the constraits that was provided by you
constraints: {
audio: true,
video: true,
},
bitrate: 256000,

audioActive: true,
videoActive: true,
source: MediaStream,
audioTrack: MediaStreamTrack,
videoTrack: MediaStreamTrack,

isSpeaking: false,
isRemote: false,

isPublishing: true,
isConfiguring: true,

participantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
},
},
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As you can see at this point you can use the source or the media tracks individually from audioTrack and videoTrack to show the media in your UI.

You can also see that the audioActive and videoActive flags are now true indicating the stream is publishing audio and video respectively.

Another property that was updated in the new state is the isConfiguring flag. You can ignore this in most use-cases as this indicates if the WebRTC connection is being negotiated.

Once the WebRTC connection is negotiated and the stream is successfully published the stream state would look like this

  streams: {
"a87dd242-de78-4c19-a09c-23b336c9f25e": {
id: "a87dd242-de78-4c19-a09c-23b336c9f25e",
key: "self",

// the constraints provided by you
constraints: {
audio: true,
video: true,
},
bitrate: 256000,

audioActive: true,
videoActive: true,
source: MediaStream,
audioTrack: MediaStreamTrack,
videoTrack: MediaStreamTrack,

isSpeaking: false,
isRemote: false,

isPublishing: false,
isConfiguring: false,

participantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
},
},
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At this point the stream will be available to be subscribed by other clients connected to the same room.

Knowing when a new participant joins the room

A video room can have multiple participants and you can get a list of all the participants connected to the room at the time by using the participants property in the state.

If the participant is not publishing any streams the streams property of that participant will be an empty object.

Let's imagine that another participant joins the same room from a different browser session with the following context

const room = new Room(roomId, {
clientToken: '<CLIENT_TOKEN_FOR_THE_ROOM>',
localParticipant: createLocalParticipant({
context: JSON.stringify({ name: 'Oswald', id: 2 }), // send data that you can associate with this participant (for e.g., userId for this participant in your DB)
}),
});
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Since the room already contains a participant who is publishing a stream the state once this session is connected would look something like ...

{
status: "connected",
localParticipantId: "d42926f5-fe6c-48d5-b24b-7444048fa68e",
participants: {
"8c3bacb5-2e90-4379-8ee8-d5446213fee9": {
id: "8c3bacb5-2e90-4379-8ee8-d5446213fee9",
context: "{\"name\":\"Bob The Builder\",\"id\":1}",
streams: {
self: "a87dd242-de78-4c19-a09c-23b336c9f25e",
},
},
"d42926f5-fe6c-48d5-b24b-7444048fa68e": {
id: "d42926f5-fe6c-48d5-b24b-7444048fa68e",
context: "{\"name\":\"Oswald\",\"id\":2}",
streams: {},
},
},
streams: {
"a87dd242-de78-4c19-a09c-23b336c9f25e": {
id: "a87dd242-de78-4c19-a09c-23b336c9f25e",
key: "self",

audioActive: true, // whether audio is being published by the remote stream
videoActive: true, // whether video is bein published by the remote stream
source: MediaStream,
audioTrack: undefined, // will be an instance of MediaStreamTrack once subscribed
videoTrack: undefined, // will be an instance of MediaStreamTrack once subscribed
videoCodec: "vp8", // the codec used by the remote video
audioCodec: "opus", // the codec used by the remote audio

isRemote: true,
isSpeaking: false, // whether the remote participant is speaking or not

isConfiguring: false, // whether the WebRTC connection is being negotiated or not

subscription: {
status: "unsubscribed", // will change to 'subscribed' once the the client subscribes to this stream
},

participantId: "8c3bacb5-2e90-4379-8ee8-d5446213fee9", // the ID of the participant this stream belong to
},
},
}
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As you can see there is already a participant in the participants object that maps to the remote particpant from the previous browser session. This remote participant also has a stream with the key "self".

The stream object for "self" has the structure very similar to the one we saw before but has a few new properties.

The ones that are particularly interesting are subscription, videoCodec, and audioCodec. The properties for video and audio codec can be used to decide if the browser has the capabilities to decode the video and audio tracks.

Then there is subscription.status, which is unpublished at the moment.

Subscribing to a remote stream

At this point we are ready to subscribe to the remote stream published by the participant. In order to do that we use the subscribe method from the room object.

room.subscribe('a87dd242-de78-4c19-a09c-23b336c9f25e');
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This will start the WebRTC negotiation to receive the remote stream. Once successful the subscription.status will change to subscribed.

You can use the source property, which is an instance of MediaStream to render the media on the browser.

If the remote participant unpublishes this stream the SDK will automatically unsubscibe from the stream and the stream will disappear from the state.